My World of Darkness


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[ General | Vampire | Werewolf | Mage | Changeling | Mummy ]
[ Time of Empires Campaign Setting | Dublin Mummy Game ]
[ Fountains of Knowledge Game | Freak Parade Game ]
[ New Orleans Game | Victorian Age: New Orleans | Road to Perdition Game ]

General World of Darkness

House rules include information for Attributes and Abilities 6 and up, Child characters, alternate rules for use in Combat, rules on who is or is not Awakened.

Vampire: The Masquerade

Two new Bloodlines, two new Paths/Roads, a new Discipline, a new Flaw and lots of House Rules.

Werewolf: The Apocalypse

House Rules for Bastet Yava and Form Bonuses and Gurahl Rage expenditure. New Changing Breed ... the Ahuizotl: Rules for were-weasels, skunks, wolverines, otters and badgers.

Mage: The Ascension

Encouraging Vulgar Magick (for games with a lighter feel), Paradox Dice (inspired by Nightmare Dice from Changeling), Permanent Paradox and Alternate Damage Rules.

Changeling: The Dreaming

There are five Kiths, three Arts, a Realm, five Merits & Flaws, Indexes for Kiths, Houses and Cantrips including book and pages numbers to find them easily, rules for Ritual Cantrip Casting, Treasures, and more House Rules.

Mummy: The Resurrection

House Rules for Healing, Amenti Purposes and Liabilities, a variant of Academics for Ancient Egyptians, and a revised Vessel background.

Demon: The Fallen

More here soon.

Time of Empires Setting

Time of Empires Setting

Alternate historical setting for the World of Darkness. In this variant of World of Darkness Canon, the War of Rage amongst the shapeshifters does not occur. The event that would start it where a division occurs between the Garou and several of the other fera, instead splits not only the fera as a whole, but the garou nation is devided as well.

As a result the War of Sorrows occurs. Much damage is done amongst the various groups due to infighting and cross fighting, but genocide does not begin. The shifters, while not unified as they were meant to be, are still partially effective in stemming the tide of human population growth in the larger civilizations. Humanity survives with a healthier relationship with nature, and still fears the darkness.

This subtly colors all supernatural dealings as well as religious dealings. Magic and mysticism are known. Science becomes known and they coexist. Rome is never ruled by a Ceasar. There is no Dark Ages. There is no continent dominating religion. In some respects, the world is a very different place. In other ways, it remains virtually unchanged.

Imagine a world where the Egyptian (Khemitian) Empire, Western and Eastern Roman Empires, Vikings, Mayan Empire, Moche Empire (what would become the Incans in our world), Islamic Empire, and Phoenician Empire interact. A world where English will never exist...

Dublin Mummy Game

Dublin Mummy Game

A game centered around three Amenti, 2 Bastet (Qualmi siblings; run!) and a ferret Pooka (sounds messed up already doesn't it) based in Dublin, Ireland. The Amenti's goals are to spread the Web of Faith and create lasting alliances amongst other supernaturals in the world with similar goals. The Qualmi's goals are learn all that they can and step out of the shadow of their famous mother (Mosi Wakanda) and mentor (Ankh-ara; Mother-of-Kittens). The Pooka's goals are to have fun, learn a lot, pass knowledge on to others in the most creative way possible and to help other people out whenever possible.

Fountains of Knowledge Chronicle

Fountains of Knowledge Chronicle

A campaign set in the Time of Empires setting, an alternate historical setting for the World of Darkness. The PCs are brought together by an advantagious marriage between a niece of the Byzantine Emperor and a Germanic duke's son. Soon after, aprophecy and events surrounding it sweep the characters into a plot to unleash a new evil upon the world.

Friday Night Freak Parade Chronicle

A World of Darkness game I run on Friday nights for friends with a group consisting primarily of mages and shapeshifters.

New Orleans Chronicle

New Orleans Chronicle

A very cross genre game that I have been running since 1997 set in the modern World of Darkness. Is generally referred to as the Bastet Game as the main character is bastet and the game is mostly a 1-on-1 game with the option for a few other players to have characters pop in and out. From the outset this game was intended to be in the "whole" World of Darkness so incounters with everything from vampires to fae could and did happen. It evolved into a crusade towards what should happen (at least amongst the shifters) with cooperation developing between the shifters in the area.

Victorian Age: New Orleans

A prequel of sorts to the other New Orleans game. A new threat arises. Old threats return. And the Vigilant League of the Fleur De Lis is there to deal with them all, making the night a safer place for the innocent and ignorant citizens.

Road to Perdition ChronicleRoad to Perdition Chronicle

A Wild West game run by SuentisPo in the town of Perdition, Colorado with a group consisting of mages and shapeshifters.

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Copyright Information

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