My Worlds of Darkness
Old World of Darkness (1991 - 2004)
[ General | Vampire | Werewolf | Mage ]
[ Changeling | Mummy | Time of Empires Setting ]
New World of Darkness (2003 - present)
[ General | WoD: Changing Breeds | WoD: Innocents ]
[ Vampire | Promethean | Changeling ]
Old World of Darkness (1991 - 2004)
General World of Darkness
House rules include information for Attributes and Abilities 6 and up, Child characters, alternate rules for use in Combat, rules on who is or is not Awakened.
Vampire: The Masquerade
Two new Bloodlines, two new Paths/Roads, a new Discipline, a new Flaw and lots of House Rules.
Werewolf: The Apocalypse
House Rules for Bastet Yava and Form Bonuses and Gurahl Rage expenditure. New Changing Breed ... the Ahuizotl: Rules for were-weasels, skunks, wolverines, otters and badgers.
Mage: The Ascension
Encouraging Vulgar Magick (for games with a lighter feel), Paradox Dice (inspired by Nightmare Dice from Changeling), Permanent Paradox and Alternate Damage Rules.
Changeling: The Dreaming
There are five Kiths, three Arts, a Realm, five Merits & Flaws, Indexes for Kiths, Houses and Cantrips including book and pages numbers to find them easily, rules for Ritual Cantrip Casting, Treasures, and more House Rules.
Mummy: The Resurrection
House Rules for Healing, Amenti Purposes and Liabilities, a variant of Academics for Ancient Egyptians, and a revised Vessel background.
Time of Empires Setting
Alternate historical setting for the World of Darkness. In this variant of World of Darkness Canon, the War of Rage amongst the shapeshifters does not occur. The event that would start it where a division occurs between the Garou and several of the other fera, instead splits not only the fera as a whole, but the garou nation is devided as well.
As a result the War of Sorrows occurs. Much damage is done amongst the various groups due to infighting and cross fighting, but genocide does not begin. The shifters, while not unified as they were meant to be, are still partially effective in stemming the tide of human population growth in the larger civilizations. Humanity survives with a healthier relationship with nature, and still fears the darkness.
This subtly colors all supernatural dealings as well as religious dealings. Magic and mysticism are known. Science becomes known and they coexist. Rome is never ruled by a Ceasar. There is no Dark Ages. There is no continent dominating religion. In some respects, the world is a very different place. In other ways, it remains virtually unchanged.
Imagine a world where the Egyptian (Khemitian) Empire, Western and Eastern Roman Empires, Vikings, Mayan Empire, Moche Empire (what would become the Incans in our world), Islamic Empire, and Phoenician Empire interact. A world where English will never exist...
New World of Darkness (2004 - present)
General World of Darkness
When creating a system where various supernaturals can interact without causing havoc and much new rule-making, it is odd that the very design of the individual system makes it harder for them to do so. With the Old World of Darkness they did a decent job of making the world seem big and diverse, with the option of having different supernaturals interact (with potentially beneficial or disasterous effects) but the systems did not support it, having tweaked versions of the base system in each book and special mechanics for each game line. The New World of Darkness would seem to have done exactly the opposite, creating a unified system where crossover is nearly seamless but the different types of supernatural creatures that simply shouldn't interact except by accident, and in some cases, cannot coexist (Promethean being the biggest issue here). I will be introducing some ideas and minor system changes that can be used to midify this without removing the flavor of the game much.
World of Darkness: Changing Breeds
Many people will agree that this book had problems with balance, and I wholly agree so I took a crack at balancing the breeds/species and in some cases the Favors and Aspects.
Soon to have information on new changing breeds of my own creation including a variant on the Ahuizotl I created for use with Werewolf: The Apocalypse but following the differences in the world and the organization of the Changing Breeds (they are now separate groups).
World of Darkness: Innocents
This is one of the best World of Darkness books I have ever seen! Playing children as the core group of characters. Children who can and do see the world for what it is, with all of it's dark elements, monsters and other horrors. Children who cannot talk to their parents or other adults about these things because they are obviously "figments of their imagination", "silly imaginings" and other similar sentiments. Adults have obviously stopped believing, allowing science and rationalization to neuter their world view so that they can live a little easier while dealing with the true horrors: bills, work,
Vampire: The Requiem
System modification designed to make vampires more useable during the day (either as good guys or bad). Sunlight doesn't do as much harm (but it still does harm) and functionality during daylight hours is increased. More blood expendature is required. Many vampires, pre-cinema were able to walk outside during the daytime, and while many of them didn't like or were harmed/killed by sunlight, they were not instantly consumed by it.
Promethean: The Created
System modification that will allow for Prometheans to stick around in a given location a bit longer and make the Pandorans more dangerous in comparison to beings other than the Prometheans.
Changeling: The Lost
New elements for use with Changeling. Currently all I have is a new kith.

