Wards: Expanded
I was actually sorely disappointed by the explanation of wards in Mummy: The Resurrection but saw the potential for what I see as a great way to do things. In my opinion they simply forgot to explain that a ward doesn't need to be placed on an individual as an amulet. It can be placed on a doorway, a set of stones that form a perimeter, a room, etc. The only difference is the cost (you can affect a greater audience so the cost should be higher) and whether the ward has the standard upkeep or an activation cost.
Adding a bit of customizability never hurts either, it just reduces the strength of the ward.
Types of Wards
When creating a non-personal ward (see below), it is possible to allow a specific person/object or people/objects to be excluded from the effects of the ward or to include just a group.
Exceptions & Alterations
Each of the listed exceptions and alterations cost a success (this success doesn't count toward the other effects of the spell or ritual.
- Exclude a Specific Person/Animal/Object
- Exclude Allies
- Exclude Enemies
- Only Allies
- Only Enemies
- Only Mortals
- Only Supernaturals
Wards: Piece by Piece
New Terms
I have defined these terms to reduce confusion about how a ward should operate and how sekhem is paid for its use.
- Constant - These wards are constantly active (and have upkeep). This includes a ward that only affects some or all things touching it or passing through it.
- Activated - These wards are considered to be command word activated (on and off) or activated by touch of a mummy.
Figuring Cost of Wards
Add Alterations & Exceptions (see above) before any multiples are figured in. If the ward is a temporary effect, divide the result by 10 and round normally (.5 or higher, round up; less than .5 round down) with a minimum of 1.
Example: Creating an Arcane Ward that is Positional (radiating) and temporary that is being inscribed with a piece of chalk on the wall of a staircase to surprise the people coming up the stairs (except for the mummies allies) by marbles they will not notice, but will probably slip on, would be figured out as such:
Arcane Ward (10 sekhem for a normal casting)
Exception: Allies (+1 sekhem = 11)
Positional (x2 sekhem = 22 sekhem)
Temporary ( 1/10th cost = 2.2 (rounded down since it is less than 2.5)
Final Cost is 2 sekhem. The ritual will take a round to activate and will last a number of rounds equal to the successes on the ritual.
Types of Wards
There are several different ways that wards can be setup. They all have different advantages, disadvantages and appropriate adjustments in cost. Temporary Wards introduce the concept of varying complexities of rituals to produce less permanent versions of wards.
Locality Wards
Locality Wards are placed on immovable objects or places. Statues, standing stones, doorframes, windows, walls of rooms, tomb or cave entrances, tree trunks and buildings are examples of where these wards may be created.
If the item is small enough to transport by being carried and is not "built-in" it qualifies as a Positional Ward.
Cost - Creation: x1.5
Activated - Upkeep: none ; Activation: 1 Sekhem
Constant - Upkeep: standard ; Activation: n/a
Range: As defined by the boundary formed by the items inscribed in the ritual (cannot exceed an area larger than Balance x10 feet square)
Common Examples: Standard Wards, Metal Wards
Personal Wards
These wards are generally considered to be inert unless being worn (not in a pocket) and are active at all times while worn unless the description of the spell or ritual says otherwise.
Cost: as printed on the spell/ritual description (a personal pinpoint ward can be Activated instead - see Pinpoint Wards)
Range: Personal (including reasonable things carried on that person)
Common Examples: Standard Ward, Scarab of Life, Veil of Amaunet and Buckle of Isis
Pinpoint Wards
These are wards that have an item at the center of the effect and have a range rather than affecting a person or a defined area outlined by objects. Wards of this type exist in the mummy books but are poorly defined as to how far their effects reach.
Cost - Creation: as printed on the spell/ritual description
- Activated - Upkeep: none ; Activation: 1 Sekhem
- Constant - Upkeep: standard ; Activation: n/a
Range (can be halved to gain an extra success except for personal wards):
- Instant Effect: Balance of the mummy who created the item or who cast the spell/ritual x20 feet
- Persistent (has a Duration other than Instant): Balance of the mummy who created the item or who cast the spell/ritual x 10 feet
- Personal Instant (worn on a person): 12 feet diameter centered on the wearer
- Personal Persistent (worn on a person): 6 feet diameter centered on the wearer (what most people can touch reaching out)
Common Examples: Metal Ward, Wood Ward and Vessel of Ra
Positional Wards
Positional wards are wards that can be on an active, moveable item and “aimed” in a general direction or in a specific line.
Cost - Creation: x2; Activation: Special
Range:
- Radiating (Cone): Balance of the mummy who created the item or who cast the spell/ritual x 10 feet
- Straight (Line): Balance of the mummy who created the item or who cast the spell/ritual x 20 feet
Common Examples: This is a new concept to the rules and there are no wards in the Mummy books that normally function in this fashion.
Temporary Wards
This is a ward that is performed with an abbreviated version of the ritual using materials that are not as permanent as stone and wood. Chalk, scratching, pens, scratching flesh, etc. are all common possibilities for use as a temporary ward.
Casting Time (determines duration):
- 1 Round: duration is successes in rounds
- 1 Minute: duration is successes in minutes
- 1 Hour: duration is successes in hours
Cost:
- Duration (sussesses in rounds): 1/10th the cost of the full ritual in sekhem (temporary wards can also be any other type of ward; dividing the total cost by 10 is done after any other modifications have been done; round normally, minimum 1); 1 Sekhem per round to extend duration
- Duration (sussesses in minutes): 1/10th+1 the cost of the full ritual in sekhem (temporary wards can also be any other type of ward; dividing the total cost by 10 is done after any other modifications have been done; round normally, minimum 1); 1 Sekhem per minute to extend duration
- Duration (sussesses in hours): 1/10th+2 the cost of the full ritual in sekhem (temporary wards can also be any other type of ward; dividing the total cost by 10 is done after any other modifications have been done; round normally, minimum 1); 1 Sekhem per hour to extend duration
Range: Same as it would be if the effect were not temporary.
Common Examples: This is a new concept to the rules and there are no wards in the Mummy books that normally function in this fashion.
