Necromancy Hekau

Necromancy Hekau and Supernaturals
More Necromancy (Creation)
Spells & Rituals
Level One Spells and Rituals
Level Two Spells and Rituals
Level Three Spells and Rituals
Level Four Spells and Rituals
Level Five Spells and Rituals
Necromancy Hekau and Supernaturals
What Will Work
Undead may be affected by any spell that can affect the dead unless noted otherwise. Any spell that can affect the living can affect a living supernatural. Unless the amenti is using Dark Hekau, they cannot benefit a corrupt being.
What Will Not Work
No agent of Apophis can benefit from hekau unless it is Dark Hekau. This includes all vampires, risen and other forms of animated, non-living beings (regardless of whether their souls are corrupt). This also includes Bane Mummies, Black Spiral Dancers, Formori, Nephandi, Spectres, Thallain, and Demons.
More Necromancy (Creation)
This provides a guideline for what does or does not fall within the purview of Necromancy Hekau.
- Influence: Visibility into, and control over, the soul, the dead and the undead. Power over Neter-khertet and within it.
- Mediums: Other than the spells that function on the dead, no focus or medium is required.
- Advantages: This hekau is the only way to provide power within the spirit realms, primarily Neter-khertet/Shadowlands/Low Umbra/Dark Umbra.
- Limitations: Effects are limited to movement or power within Neter-khertet, perception into or out of the spirit realms, effects related to the dead and effects relating to the soul.
New Spells & Rituals
Level One Spells & Rituals
Sight of Anubis (Spell)
Dice Pool: Thanatology + Necromancy
Difficulty: 5
Sekhem: None
When this power is activated the mummy can see into Neter-khertet/Shadowlands/Low or Dark Umbra. What he sees is superimposed unto his normal vision, allowing the mummy to perceive the real world as well. He can see everything that would be normally visible from Neter-khertet. This lasts for one scene.
Level Two Spells & Rituals
Banish Apophis (Spell)
Dice Pool: Charisma + Necromancy
Difficulty: 7
Sekhem: 1
Bonus to Forbiddance.
Sight of Nut (Spell)
Dice Pool: Cosmology + Necromancy
Difficulty: 6
Sekhem: None
When this power is activated the mummy can see into the Spirit Realm/Middle Umbra. What he sees is superimposed unto his normal vision, allowing the mummy to perceive the real world as well. He can see everything that would be normally visible from the Spirit Realm/Middle Umbra. This lasts for one scene.
Sight of Thoth (Spell)
Dice Pool: Meditation + Necromancy
Difficulty: 6
Sekhem: None
When this power is activated the mummy can see into the Astral Realm/High Umbra. What he sees is superimposed unto his normal vision, allowing the mummy to perceive the real world as well. He can see everything that would be normally visible from the Astral Realm/High Umbra. This lasts for one scene.
Level Three Spells & Rituals
Separate Khaibit (Spell)
Dice Pool: Cosmology + Necromancy
Difficulty: 7
Sekhem: 1
This spell functions almost identically to Separate Ka, but the khaibit enters the primal spirit realm of animals and physical beings. This is where it most feels at home. The khaibit, moving and thinking like a being that operates on instincts, observes it’s world as sensations, predator and prey relationships, and becomes more movement oriented. Only the Sefekhi do not find this disconcerting as this approximates how they exist day by day.
If the mummy has a khaibit tem-akh, manifesting from the lands of spirits will probably appear as a reflection of the First Life.
Note: Sefekhi can take this as a Level Two Spell.
Separate Sahu (Spell)
Dice Pool: Meditation + Necromancy
Difficulty: 7
Sekhem: 1
This spell functions almost identically to Separate Ka, but the sahu enters the realm of thought (also referred to as the astral realm). This is where it most feels at home, appearing as an idealized image of the amenti's current being (or an idealized combination of the form of the First Life and Second Life).
If the mummy has a sahu tem-akh, manifesting from the lands of spirits will probably appear as a reflection of the First Life.
Note: Sakhmu can take this as a Level Two Spell.
