Time of Empires Alternate Setting


Time of Empires
Setting Information

Time of Empires Rules
Changes and Additions

Fountains of Knowledge
Campaign Information

Fountains of Knowledge
Character Information

Time of Empires Setting Information

Timeline for the Time of Empires Setting.

Empires & Kingdoms in the Time of Empires Setting.

Vampire: The Masquerade will have new information soon.

Werewolf -- Starting with the War of Sorrows, the catalyst of the Time of Empires Setting, changes to the Garou and the other fera are many. Among the changes, the Apis, Camazotz and Grondr are still around and performing their duties. The Camatotz have spread to Africa to better fulfill their role as nighttime messengers. The Ajaba stand strong against their foes, which still, unfortunately include the Bastet. The Balam presented as my own version of their original tribes, the Hovotl Qua (The Jaguar People of the Night), Oliuiui Qua (The Jaguar People of the Day, who fell and became the Xipil), and the Ocelotl Qua (The Jaguar People of Twilight; Little Jaguar People). The Ceilican are still single personality, have regular healthy dealings with the fae and are somewhat drunk with that power that their fae blood gives them (both in their own minds and real power). The Croatan stand tall with their fellow tribes Uktena and Wendigo, the other shifters of the northwest (gurahl, corax, mokole, and nuwisha), the Dreamspeakers and Nunnehi in defense of the Spirit Tribes.

Mage affiliations and view of the world in the Time of Empires. Science and magic both exist in healthy doses. Neither dominates the belief of the average person. Most people believe everything is explained via one or the other but there is no clear victor. Can they coincide in peace or will the Ascension War charge on in force?

Changeling -- Inanimae, Spirit People (Nunnehi and Menehune) and Changeling compete for the world. The True Fae sit back and watch when it appeals to them, but their concerns are many, and the fate of Humanity is only one side to things. After all, who else is going to stop the return of the Formorians?

Mummy -- The Amenti have been called to serve several times. The need arises again as a new Spell of Unlife wreaks havok on the land. The Apepnu strive to cover the land in corruption with their new minions. Their strange allies to the West are willing to aid them in return for aid against the Black Kings of the North ... the Xipil, who presume to rule the Western Lands with a fist of silver and eyes of fire.


Time of Empires Rules Changes and Additions

Rules changes and modifications to the general World of Darkness.

Vampire: The Masquerade will have new information soon.

Rules changes and modifications to Werewolf: The Apocalypse. Addition of rules for the Apis, Camazotz (eventually) and Grondr (eventually). The Balam are presented as their original tribes, the Hovotl Qua (The Jaguar People of the Night), Oliuiui Qua (The Jaguar People of the Day, who fell and became the Xipil), and the Ocelotl Qua (The Jaguar People of Twilight; Little Jaguar People)

Paradox guideline changes and the current organizations for Mage: The Ascension.

Rules changes and modifications to Changeling: The Dreaming to allow for greater belief (and as a direct result more enemies) and interactions with the True Fae.

Rules changes and a new hekau (Channeling) for Mummy: The Resurrection.


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