Djinn (incomplete but useable)
The Many Faces of Scheherezade -- Djinn have been known for centuries as shifters of appearance. Their Husks are still very flexible. All Djinn start off with 3 points in the Background: Husk.
Phenomenal Cosmic Power -- Djinn cast cantrips at a -1 difficulty (minimum of 3) and they may add an additional realm to a cantrip for free (additional realms beyond the second require a temporary point of Glamour to be spent as usual).
Itty Bitty Living Space -- No Djinn may affect any Djinn's anchor in any way. This means that a Djinn can be trapped inside or outside of their anchor.
If trapped inside their anchor, they are considered to be in Slumber.
If a Djinn is trapped outside of their anchor they suffer the same effects as if their anchor has been destroyed except that they cannot find a new anchor. They must find a way to reclaim their existing one.
This will continue to be the case until someone opens the anchor. To open the anchor one of two things MUST occur.
- A person must mean to open the container.
- At creation of the character a single action must be decided upon that can release the seal on the Anchor (this action is something other than the act of opening it, but must involve touching it). This action occuring will open the anchor. Aside from this action it is impossible for this Frailty to apply due to an accident.